As I mentioned in my previous article, getting to the top of the App Store charts is one thing, but translating that into a money maker is entirely another. For most developers, the Top Grossing app chart is that pot of gold at the end of the rainbow. Seemingly out of reach, yet potentially attainable […]
Philter Design Studios Inc. has been involved in bringing interactive content to the masses since 2001. Starting out with a Flash design/development focus, over the years, this has evolved into development of interactive content using Flash, Adobe AIR, Silverlight and HTML5 for the web.
More recently, we have been involved in the development of apps for mobile devices including iPhone/iPad, Windows Phone 7, and Android platforms, deploying both native apps and apps using the Adobe AIR runtime.
In addition to working with top-notch agencies such as gskinner.com, Archetype and BLITZ, we have developed interactive experiences for large corporations, educational institutions, startups, and government. Recent clients include Microsoft, Alberta Education, 911 Memorial Foundation, FOX, and seekyourownproof.com.
Hits From The Blog
So now that I’ve written about the harsh reality of making mobile games for the App Store, I’m going to take things a step further and try to dissect what works and what doesn’t when it comes to marketing your game for success in the App Store, based on my own observations and data collection. […]