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On Learning to Code

There is some interesting discussion going on this morning on the topic of coding (i.e., programming computers) and whether the general populace should learn to do it. The discussion stems from this blog post by Jeff Atwood titled “Please Don’t Learn to Code.” Following that, a couple of rebuttals were posted by Sacha Greif (Please […]

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The REAL Reason Why People Won’t Pay for Apps

If you’re an app developer, it’s no secret that figuring out how to get people to open up their wallets to your $0.99 app is the holy grail of app development. There was a cartoon that ran on the Oatmeal a while back that hit the nail on the head.   Developers are learning that […]

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Some Numbers on the Top Grossing Games in the App Store

As I mentioned in my previous article, getting to the top of the App Store charts is one thing, but translating that into a money maker is entirely another. For most developers, the Top Grossing app chart is that pot of gold at the end of the rainbow. Seemingly out of reach, yet potentially attainable […]

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Climbing the App Store Charts is Easy. Making Money is Another Story.

So now that I’ve written about the harsh reality of making mobile games for the App Store, I’m going to take things a step further and try to dissect what works and what doesn’t when it comes to marketing your game for success in the App Store, based on my own observations and data collection. […]

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Putting New iPad Sales Numbers in Perspective

By now you’ve heard the news from Apple. 3 million NEW iPads were sold during its opening weekend. Ho hum. But wait. Let’s think about that for a moment. 3 million. In 3 days. For a product in a category that didn’t exist 2 years ago. Since Apple sells millions of units of it’s products […]

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The Harsh Realities of Making Mobile Games for a Living

Several months ago, I started down the long and treacherous road of indie mobile game development. In the beginning, my goal was to develop for as many platforms as possible. Ultimately, the lure of Apple’s App Store and accompanying iOS devices was too great to resist, so that’s where I’ve spent my focus over the […]

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GDC 2012 – Day 3

For me, day 3 was filled with a lot of big names, and inspiration. I got to hear from the likes of: Sid Meier – Civilization series, Railroad Tycoon, Pirates! Jordan Mechner – Karateka, Prince of Persia Tim Sweeney – Unreal series, Infinity Blade John Romero – DOOM, Wolfenstein, Quake Markus Persson (aka Notch) – […]

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GDC 2012 – Day 2

Another jam packed day which culminated in the evening with a showing of Indie Game: The Movie. If you weren’t already aware, it’s a movie that started as a Kickstarter project and chronicled the lives of 3 teams of developers (though many devs were filmed, the final version was cut down to these 3 storylines). […]

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GDC 2012 – Day 1

Day 1 at the Game Developers Conference was an exciting day for me. Though I’ve played video games all my life, it was the first time I’ve attended a conference like GDC as a developer. I’ve attended lots of other conferences targeted towards developers, but more on the software/app development side of things. Since I’m […]

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What this Indie Game Developer Learned from NimbleBit, Makers of Tiny Tower

If you own an iPhone or iPad, you’ve probably heard of NimbleBit. They’ve made more than one game that has been downloaded millions of times, their latest game (Tiny Tower) is played by 1 million people a day and to top it all off, Tiny Tower was awarded Game of the Year honors by Apple […]

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